#ifndef ITEM_H
#define ITEM_H

#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <cstdlib>
#include <math.h>

class Item {
    public:
        double x;
        double y;
        double size;
        Item();
        virtual ~Item();
        void draw();
        void positionAleatoire(double xmax,double  ymax,double  xmin,double ymin);
    protected:
    private:
        double angle;
};
#endif // ITEM_H
